Accident Avoidance M06 FIRST LEGO League 2021-2022 Cargo Connect Challenge
Accidents can cause many problems when transporting cargo. People could be hurt, cargo and machines could be damaged, or your cargo could be late.
- #1818
- 24 Sep 2021
Accidents can cause many problems when transporting cargo. People could be hurt, cargo and machines could be damaged, or your cargo could be late.
Unloading cargo is an important part of the journey. Ships are often just one of multiple forms of transportation used to deliver cargo containers to their destination.
Identifying problems and creating or improving solutions are all very important when it comes to transportation. As the world changes, engineers, programmers, and builders continue to explore and solve the challenges we face, making life easier, safer, and better for everyone.
Shipping efficiency increases by filling the empty container with cargo before transporting it.
Transporting large items can lead to unexpected problems, like maneuvering around a chicken statue along the way. It is important to plan ahead so nothing is damaged and your cargo arrives safely.
“Doing the same with less” can save time and space.
We start with the first mission - trying to build attachments that are small and tidy and the Gazon robot allows us to do so. With a few pictures you can see how the robot should be placed along with all the attachments
This tutorial in an animated demonstration of how a LEGO Education SPIKE Prime moves forward. To download the program check out the courses in which the tutorial is used.
This tutorial in an animated demonstration of how a LEGO Education SPIKE Prime robot turns to the left and to the right. To download the program check out the courses in which the tutorial is used.
This tutorial demonstrates how a LEGO Education SPIKE Prime robot could stop when it reaches a wall. FIRST LEGO League competitions are held on tables that have border and it is sometimes useful to use the Ultrasonic sensor to detect the border and stop close to the border. The attachment uses Luly, a small LEGO Education SPIKE Prime competition robot with 3D building instructions as a robot base.
This tutorial demonstrates how a robot could align to a black line. The code for the program is available in the course. Aligning to black lines is popular at robotics competitions like FIRST LEGO League as it is the primary way to know where you are on the field and to develop a program that is reproducible. The attachment uses Luly, a small LEGO Education SPIKE Prime competition robot with 3D building instructions as a robot base.
Inertia triggered attachments does no require the use of a motor. Let the inertia do all the work. These kinds of attachments are very useful at robotics competitions like FIRST LEGO League and World Robot Olympiad. The robot moves, the attachment falls and grabs the ball. The attachment uses Luly, a small LEGO Education SPIKE Prime competition robot with 3D building instructions as a robot base.
One of the simplest tricks in the game - move, complete the mission and leave the attachment with the mission model. You don't have to return the attachment to the base. On some competitions there might be penalties, but it might be worth it, as you save time to complete another mission. This works especially well with large attachments.. The attachment uses Luly, a small LEGO Education SPIKE Prime competition robot with 3D building instructions as a robot base.
The robot moves your Innovation Project onto the RePLAY logo or the gray area around the bench (M04).
“Doing the same with less” can save time and space.
The less often you interrupt the robot outside home, the more points you keep.
The robot collects health units from around the field and moves them to target areas.
Before the match, you hand select the machine’s lever setting. During the match, the robot moves the lever until the little yellow stopper falls.
The robot moves the free wheel out of the large circle and into the small target circle.
The robot spins the rollers to move the pointer as far clockwise as possible.
The robot flips the cell phone white side up.
The robot flips tires so their white centers face up and moves them into their large target circle.
Boccia is an interactive mission with the opposing team. Talk with the other team so the robots send matching colored cubes onto the opposite field.
The robot is dancing on the dance floor at the end of the match.
The robot passes completely under the bar any time. Separately, it is held off the mat by the bar at the end of the match.
The robot raises the crate up the post and gets a cube into it.
The robot removes the backrest, flattens the bench, and gets cubes into the hopscotch spaces.
The robot slides the people (called “slide figures”) down the slide and moves them to other areas.