The robot is dancing on the dance floor at the end of the match.
- #1665
- 31 Aug 2020
Scores
- If the robot’s controller is at least partly over the dance floor in a “dancing” motion at the end of the match: 20
Note:
Any silly or skilled repetitive action counts as dancing – do something fun! For M07, you cannot score this plus the “held up” score from M06 Pull-Up Bar in the same match.
FLLCasts tip
If you are a starting team we would reccoment compleating this mission instead of M06 Pull-Up Bar. The difference is only 10 points, but M06 is in magnitutes harder.
The simple solution would be to know how much time does your robot need to get to the dancing floor. At the end of the round release the robot from the base and when it gets to the destination make movements that mimic dancing. For example moving forward and backward. Be carfull, because your robot may "fall off" the dancing floor and thus not complete the mission. Keep the dancing simple.
Courses and lessons with this Tutorial
This Tutorial is used in the following courses and lessons

FIRST LEGO League 2020 RePlay Solutions and review with SPIKE Prime
This course presents Solutions and Review of the FIRST LEGO League 20121 RePlay competition. We do such a course every year after the competition. By moving through the course lessons, building the robot and attachment and completing the missions you will learn how to achieve FLL mission following good engineering principles for building robots, attachments and developing programs. Upon completion of the course you will have many new ideas about how to approach mission on every FLL robotics competition and how to help your team score more points.
- 73
- 125:39
- 13

M07. Robot Dance
The robot is dancing on the dance floor at the end of the match.
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- 3d_rotation 1