EV3-G Bluetooth control between two LEGO Mindstorms Brick
This is a program for communicating with LEGO Mindstorms Bluetooth between two bricks. The goal of the program is to control one of the bricks with another brick. The controller has two touch sensors that control the direction and two buttons on the brick itself that control the power.
The control brick has two motors attached that are controlled.
The goal of this program is to be used as an example of how to use the EV3-G Bluetooth. Yes, it requires two bricks, but most of the schools have two bricks and could test the program.
- #zsl027
- 01 Jan 2019
Example solution for the tasks in lesson 1 from course 4.0
This program is the most basic version of the game played with EV3 Kinesthetic and Memory Game. For the program to work correctly, there must be two touch sensor modules attached to port 1 and port 2. The other modules are not required from this program.
- #3jr1tf
- 01 Sep 2019
Example solution for the tasks in lesson 2 from course 4.0
This program is a basic version of the game played with EV3 Kinesthetic and Memory Game. For the program to work correctly, there must be one touch sensor module attached to port 1 and one lever module attached to port B. The other modules are not required from this program.
- #dh572t
- 01 Oct 2019
Example solution for the tasks in lesson 3 from course 4.0
This program is a basic version of the game played with EV3 Kinesthetic and Memory Game. For the program to work correctly, there must be one touch sensor module attached to port 1, one lever module attached to port B, and one gyro module attached to port 2. The other modules are not required from this program.
- #lfpwao
- 01 Oct 2019
Example solution for the tasks in lesson 4 from course 4.0
This program is a basic version of the game played with EV3 Kinesthetic and Memory Game. For the program to work correctly, there must be one ultrasonic module attached to port 4, one lever module attached to port B, and one gyro module attached to port 2. The other modules are not required from this program.
- #2un74v
- 18 Oct 2019
Example solution for the tasks in lesson 5 from course 4.0
This program is a basic version of the game played with EV3 Kinesthetic and Memory Game. For the program to work correctly, there must be one ultrasonic module attached to port 4, one color module attached to port 3, and one gyro module attached to port 2. The other modules are not required from this program.
- #m3ek07
- 25 Oct 2019
Example solution for the tasks in lesson 6 from course 4.0
This program is a basic version of the game played with EV3 Kinesthetic and Memory Game. For the program to work correctly, there must be one ultrasonic module attached to port 4, one gyro module attached to port 2 and one color module attached to port 3. The other modules are not required from this program.
- #jwm8l1
- 21 Nov 2019
Example solution for the tasks in lesson 7 from course 4.0
This program is a final version of the game played with EV3 Kinesthetic and Memory Game. In this game you are given a sequence of hints which you are expected to remember and to perform the right actions in the given order.
- #z7xorh
- 16 Nov 2019
Example program for using the Advanced Calibration Blocks Package
This is the example program using the blocks available at Blocks Package for Advance Calibration of LEGO Mindstorms EV3 Color/Light sensors. The program makes the robot find the minimum and maximum values and to calibrate the current sensor value depending to the min and max.
- #qo8e5r
- 04 Oct 2017
PLF-block with two coefficients
EV3 PLF-block for LEGO front-wheel steered robots. The block has two relaxation coefficients – one for steering to the left and one for steering to the right. The aim is to make the robot follow a line smoothly when the color sensor is positioned closer to one of the wheels.
The block has the following parameters from left to right:
- Maximum angle – the maximum steering angle of the front wheels.
- Relaxation coefficient left – the relaxation coefficient regulates how sharply the robot responds to error, turning left. The default value is 1.
- Relaxation coefficient right – the relaxation coefficient regulates how sharply the robot responds to error, turning right. The default value is 1.
- Value on black – the value detected by the light sensor when it is on the line.
- Value on white – the value detected by the light sensor when it is outside the line.
- #ph0id3
- 09 Mar 2018
The project created in this tutorial
- #btzicj
- 27 Nov 2013
Follow a black line block
- #3ln5m6
- 10 Dec 2013
Color sensor program for stopping on third line
- #vigrxm
- 26 Oct 2015
Proportional Smooth Line Following
- #z1pqdy
- 01 Nov 2015