Tetrix Gamepads. Distance Sensor for a calm control of the robot Arm
By using the GamePad to control the arm with could lift it and return it back. The main problem with controlling the arm is that if you just use the motors you would hit the robot, bend the axles and breaks the gear wheels. We would use the distance sensor to make the arm move without hitting the robot.
- #519
- 02 May 2017
Tetrix Gamepads. Hand control with Gamepad bumpers
Control the hand of the FIRST Technical Challenge Push Bot robot with the GamePad bumpers.
- #520
- 07 May 2017
How to calibrate more than one LEGO Mindstorms EV3 Light/Color sensors at a time
Would you like to resolve all the problems with the light/color sensors that you have? And to make all of them work in a predictable, stable way even when using more than one MINDSTORMS colour sensors.
When using Color sensors it is important to calibrate them depending on the light conditions in your venue. In this way, the calibrated sensor will show values between 0 and 100 independent of the light conditions. But using the default EV3 colour calibration available in the colour sensor block could lead to unpredicted problems that are difficult to track and resolved especially when used with multiple Color sensors. So in this series of tutorial we implement the calibration ourselves discussing the principles of colour sensor calibration.
- #632
- 04 Oct 2017
Advanced Light/Color sensors calibration for more than one sensor
In the course section for Advance Sensor Calibration we previously showed you how to find the minimum and maximum value for a single LEGO Mindstorms Color Sensor and to store this value in an array. The program was implemented with the EV3-G software. In this tutorial we are going to find the Min and Max for all the four sensors and to store all the 8 values in an array.
- #635
- 04 Oct 2017
Hardcode read of calibrated value for Light/Color LEGO Mindstorms sensors
Following the Advance Sensor Calibration course section, we found the min and max values detected by each sensor. Now it is time for the real deal of the calibration. Detect the current value from the sensor and find what is the percentage of this value for the range between min and max.
- #636
- 04 Oct 2017
Building an example program using calibrated value for Light/Color EV3 Sensor
Many times we just upload blocks and leave it up to you to use it. In this tutorial, I would like to show you how to use the implemented blocks. How to import them into the EV3-G software. How to see them in the palette. How to drag and drop them to build a working program.
- #637
- 04 Oct 2017
Task - Initialize an array at the beginning of the Advanced Calibration program
Implement the program for array initialization.
Follow the video tutorials for initializing arrays and implement the program.
- #638
- 04 Oct 2017
Task - Calibrate a single sensor with the Advanced Light/Color technique
As an exercise try to implement the calibration of the minimum and maximum values for a single sensor.
- #639
- 04 Oct 2017
Task - Calibrate more than one sensor with the Advanced Calibration technique
Following the previous tutorials from the course, implement the calibration of the minimum and maximum values.
- #640
- 04 Oct 2017
Task - import/implement our blocks and stop at black line
Implement a program for stopping at a black line with the blocks containing the implementation details for the InitArray, Calibration and Getting the calibrated result.
- #641
- 04 Oct 2017
Advanced Light/Color sensors calibration for a maximum value for a single sensor
Following the Advance Light/Color sensors calibration for a minimum value for a single sensor tutorial, in this one, we continue with finding the maximum value detected by a sensor and storing this value in an array.
- #642
- 04 Oct 2017
How to display on the screen the calibrated minimum and maximum values from the Array
A common question is how to display arrays on the LEGO Mindstorms EV3 brick screen. Displaying values from an array is not different from any other display operation. In this tutorial, we would look at displaying two specific values. The minimum and the maximum for a specific sensor from the Advance Calibration Course Section
- #643
- 04 Oct 2017
Extracting the logic for finding minimum an maximum into a new block
One of the smartest things you could do in any software program is to extract logic in small reusable, simple, understandable units. In EV3-G these are called Blocks and we are going to extract the logic for finding a minimum and maximum for each of the sensors in a new block.
- #645
- 04 Oct 2017
Calculated read of calibrated value for Light/Color LEGO Mindstorms sensors
Following the Advanced Sensor Calibration course section, it is time to extract the logic for getting a calibrated value into a new block. This block will have an input and on this input, we give the port number. The block will return the calibrated value for this port number. We've built all the other blocks only because of this almost final video here.
- #646
- 04 Oct 2017