Programming the LEGO MINDSTORMS Robot Inventor for FIRST LEGO League competitions involves learning how to turn left and right with the robot. There are not precise turns. The robot will make mistakes, because that's what robots do. But nevertheless it is important to learn how to program the robot to turn. We are releasing an additional course that is focused only on programming and how to make the robot consistent in its behavior, but in this tutorial we stop on turning
- #1865
- 23 Mar 2022
- 1:00
- LEGO MINDSTORMS Robot Inventor
- FIRST LEGO League, FLLCasts Off-season, Scratch, LEGO MINDSTORMS App Word Blocks, FLL, Programming, LEGO Mindstorms Robot Inventor
What do to with this tutorial?
Reach the other end of the field by modifying the program to turn with the robot.
English
Of course, you can't always prepare for a competition by just moving forward and backward. We are preparing for a FIRST LEGO League competition with LEGO Mindstorms Robot Inventor Construction. And we must know how to turn with the robot. We place the robot in the base, start it, we move forward, turned left. That's the whole point of the lesson. To give you a chance to download the programs, we provide Scratch program and a Python program. So just go ahead, download them on the robot and experiment with turning on the field. It doesn't have to be a precise turn. Just try to turn. Try to reach any mission model. Move forward, turn left. Stop there. Go ahead and accomplish the mission.
Courses and lessons with this Tutorial
This Tutorial is used in the following courses and lessons
FIRST LEGO League with LEGO Mindstorms Robot Inventor. "Challenge" competition for 9-16 years old
The goal of this course is to take you through some of the most useful principles for building and using attachments to accomplish missions at FIRST LEGO League competitions. The whole course is based on a LEGO MINDSTORMS Robot Inventor and you need a single 51515 set and without additional parts (you will need a second color sensor for the lessons for using two color sensors, but feel free to skip them if you don't have it). For every mission there is a Scratch and Python program attachment. The course consists of 25 lessons suitable for beginner and advanced students. Every lessons consists of a video tutorial demonstrating the principle and how the mission could be accomplished along with building instructions for the robot, the attachment and programs for controlling the robot.
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Turn with Robot Inventor
Programming the LEGO MINDSTORMS Robot Inventor for FIRST LEGO League competitions involves learning how to turn left and right with the robot. There are not precise turns. The robot will make mistakes, because that's what robots do. But nevertheless it is important to learn how to program the robot to turn. We are releasing an additional course that is focused only on programming and how to make the robot consistent in its behavior, but in this tutorial we stop on turning
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