With this video tutorial we start the course for LEGO MINDSTORMS Robot Inventor and how to successfully program the robot for FIRST LEGO League robotics competition. It is good to have SPIKE Prime or EV3 for the competition. But if you happen to have Robot Inventor, don't be discourage. It is still possible to participate and accomplish a lot with the set.
- #1864
- 21 Mar 2022
- 0:55
- LEGO MINDSTORMS Robot Inventor
- FIRST LEGO League, Scratch, LEGO MINDSTORMS App Word Blocks, FLL, Programming, LEGO Mindstorms Robot Inventor
First thing about the competitions is to move, and move forward is one of the simplest programs. We can use such programs for pushing different mission models on the field. The Innovation project mission from FIRST LEGO League 2020 RePlay competition is such an example. Check out the following additional tutorials when you have the time to see an example of the program in action:
- FLL 2020: How to accomplish Innovation Project
- FLL 2020: How to accomplish Innovation Project with LEGO Mindstorms Robot Inventor
What to do with the tutorial
Build the robot and download the programs. Change the programs and try to move on the field. Reach the other end of the field.
English
When preparing for our FIRST LEGO League competition we start in this course with a simple LEGO Mindstorms Robot Inventor robot. And you can see the goal of this tutorial is to just get the things rolling and to move forward with the robot and return back. That's the whole goal. It's just to connect the robot with the software, download the program. And we've provided two programs, both with Scratch and with Python. If you run these programs on the robot, you can see the wheels turning. Download the programs on your computer. Computer. Then run them on the robot. And this is the first task complete. Move forward and backwards.
Courses and lessons with this Tutorial
This Tutorial is used in the following courses and lessons
FIRST LEGO League with LEGO Mindstorms Robot Inventor. "Challenge" competition for 9-16 years old
The goal of this course is to take you through some of the most useful principles for building and using attachments to accomplish missions at FIRST LEGO League competitions. The whole course is based on a LEGO MINDSTORMS Robot Inventor and you need a single 51515 set and without additional parts (you will need a second color sensor for the lessons for using two color sensors, but feel free to skip them if you don't have it). For every mission there is a Scratch and Python program attachment. The course consists of 25 lessons suitable for beginner and advanced students. Every lessons consists of a video tutorial demonstrating the principle and how the mission could be accomplished along with building instructions for the robot, the attachment and programs for controlling the robot.
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Move with Robot Inventor
With this video tutorial we start the course for LEGO MINDSTORMS Robot Inventor and how to successfully program the robot for FIRST LEGO League robotics competition. It is good to have SPIKE Prime or EV3 for the competition. But if you happen to have Robot Inventor, don't be discourage. It is still possible to participate and accomplish a lot with the set.
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