Real Steel Boxing Robots Programs
These are the programs for our boxing robots and their Joysticks. They are made for a game of two fighters with their respective joysticks, fighting until one is knocked out or its "heart" touch sensor is punched by the other robot. The fighters require the two "leg" motors to be connected on ports B and C and the hand medium motors on port D. The touch sensors should be connected on port 1, however keep in mind that the game may be better without them. The distance sensor has no purpose in the program as it is used only for aesthetics. The joysticks require the motor for forward and backward to be connected on port B and the motor for left and right to be connected on port A. The touch sensor operates the hands and must be connected on port 4.
- #cqwn2x
- 29 Oct 2018
Judging FLL Robot Design (part 2 - the programming)
We continue the discussion of the Robot Design category from the FIRST LEGO League Competition. This time we stop on the programming - how to evaluate the programming of the team during its preparation for the competition.
- #52
- 21 Dec 2013
Following a line with two Hi Technic Color Sensors in EV3
As an extension to the previous video we talk about the Hi Technic Color Sensor again.
- #99
- 02 Aug 2015
Move backward by using the power settings of the Mindstorms EV3-G software steering block
We will demonstrate an alternative way to make the robot move backward
- #377
- 04 Feb 2017
EV3 Phi. Difference between Rotations and Seconds for a move block
Why we will never use seconds in our lessons.
- #420
- 24 Apr 2017
Arrays, Lines, Menus with WRO Elementary 2013. Introduction
We are working on the World Robotics Olympiad (WRO) 2013 competition and its elementary part. The series will introduce three different concepts and this would be Arrays, Menus and Counting different lines. In the video you will see the robot working as it is in the final stage.
- #217
- 26 Jun 2016
How to setup LEGO Digital Designer and Ldraw on Windows
Learn how to set up LDD and Ldraw on your Windows computer. Get one step closer to building your first 3D LEGO Model.
- #40
- 16 Sep 2013
The robot is not straight at the end of the movement?
We keep the robot orientation straight while moving, but when we stop the robot could be in a different orientation. This applies for both using the Mindstorms Gyro Sensor when moving straight or the Mindstorms Color sensor when following a line. In this video tutorial, we will do a few examples of when an how this could happen.
- #655
- 10 Jan 2018
Attachments for Box Robot for Robotics Competitions. Active Attachment for the Right side of the Robot
Second active pinless attachment for the robot construction. It is placed in the top/right corner of the robot and includes an interesting gear system for transferring the power. The attachment is suitable for complete rotations.
- #293
- 09 Oct 2016
The power of State Machines. Gapped and Crossed Line Following with LEGO Mindstorms EV3
There comes a time when you need to program the robot to "follow a line, but if another sensor detects something you would like to stop, do some work, and then continue following the line". This is applicable to competition robots as it is applicable to real-life robots.
There comes the State Machine Pattern. An advanced and very powerful concept that allows you to easily implement complex robot behaviours with a simple, well-organized, extensible, bug-free program where the robot could be in 1,2, 10 or 100 states and you will still be able to manage the complexity of the world around the robot.
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