
Seismograph Program
A program, that detects vibrations on the surface the robot stands. The program is designed for this SecurityPlate robot.
- #sn7aie
- 15 Feb 2019
A program, that detects vibrations on the surface the robot stands. The program is designed for this SecurityPlate robot.
The solution to every task in the second lesson of the 3.0 module.
The program is designed for this robot.
Playing Football with robots is extremely fun. It could be part of the classes, it could be part of demonstration days. This is a EV3 LEGO Mindstorms Project including the programs for controlling the WRO Football Striker and the WRO Football Goalkeeper, as well as all of the necessary My blocks.
These programs are examples of programs that complete the tasks from the third lesson of 3.0 course. The programs are designed for the Vauld Door Robot.
The experiment contains a plot of the Curren Power of Motors B and C and the values of the Gyro Sensor when the robot is moving with a power of 100%. What you could see is that it is not actually moving with a power of 100% because the current power is about 75-80%.
EV3 PLF-block for LEGO front-wheel steered robots. The block has two relaxation coefficients – one for steering to the left and one for steering to the right. The aim is to make the robot follow a line smoothly when the color sensor is positioned closer to one of the wheels.
The block has the following parameters from left to right:
The solution of every task in the first lesson of the 3.0 module
The program is designed for this robot.
The last tasks require a second construction with a touch sensor.
This is an EV3-G project that contains two programs implementing an Integral compensation - integral part of the PID algorithm. The first program is for a Five Minute Bot and the second program is for Box Robot. The things that you should be careful when using the program for your robot are the direction of the motors in the steering block; whether the motors in the steering block are written as "B+C" or "C+B" and the coefficients in the two math blocks. The coefficients that we've chosen should work for most of the robots, but will probably not work for some of them. If they don't work, write to us, comment below in the comment section or drop us an email.
These are the programs for our boxing robots and their Joysticks. They are made for a game of two fighters with their respective joysticks, fighting until one is knocked out or its "heart" touch sensor is punched by the other robot. The fighters require the two "leg" motors to be connected on ports B and C and the hand medium motors on port D. The touch sensors should be connected on port 1, however keep in mind that the game may be better without them. The distance sensor has no purpose in the program as it is used only for aesthetics. The joysticks require the motor for forward and backward to be connected on port B and the motor for left and right to be connected on port A. The touch sensor operates the hands and must be connected on port 4.