Improving FLL Robot Game. Teacher's Note. 9 out of 10 experiments
What should you as a teacher know when the students are trying to achieve a program and robot attachment that could reproduce their behaviour 9 out of 10 times.
- #479
- 15 Apr 2017
What should you as a teacher know when the students are trying to achieve a program and robot attachment that could reproduce their behaviour 9 out of 10 times.
The course contains a number of sections with specific examples and tasks on how you could improve your FIRST LEGO League (FLL) robot game in order to achieve more points. It is designed mostly for after season teams that would like to prepare for next year, but could also work for teams that are currently working on their competition robots.
In this video tutorial we will show you three ways for making your robot stable on the field. We will present each one of them with their advantages and disadvantages - it's up to you to choose which one is the best for your case.
Sometimes the way an axle is placed is just not suitable for a certain attachment and you should transfer the motion to another axle a few LEGO units above the current.
A LEGO Mindstorms construction for taking loops. Uses the same principle as a carabiner.
Sometimes you could just throw a ball from base and solve a competition. Or at least many teams think so. In this video we would explore a very simple attachment for throwing balls from base. Can you use this for other missions? - we think so. Check out the video.
The important task before the solution. If you haven't done it already, then attach a new axle at the front of the robot and extend the construction with gear wheels and axles to reach the two legs at the two sides of the robot.
Build a rack and try to lift the robot with this rack.
This video tutorial contains the final 2 programs for moving straight with a LEGO Mindstorms EV3 robot. The first program is for proportional compensation that just keeps the robot orientation straight, while the second program is for Integral compensation that returns the robot to the straight line when the robot makes a mistake.
This Program controls the Module With Aligning Attacher for M08 - Aerobic Exercise. This is a demo program to show how to move robot acurately to the modul. Also how to attach the robot to the modul and acomplish the mission.
The Cell Phone mission is part of the FIRST LEGO League 2020 RePlay competition. The goal of the mission is to flip the Cell Phone. In this video tutorial we use a LEGO Education SPIKE Prime robot to flip the cell phone. This mission is similar to the FLL 2017: How to accomplish Manhole Cover (08th) Mission in FIRST LEGO League 2017-2018.
In the LEGO Mindstorms Robot Inventor set there is only one color sensor. The original Gazon is build from LEGO Education SPIKE Prime where there are two light sensors. The idea behind this robot is to be able to build it from Robot Inventor and to use it during FIRST LEGO League competitions
These are instructions on how to build the:
You can find more building instructions and tips and tricks about the competition on this page.
This program makes the robot move forwards, turn left, move forwards, and then turn right, at 20% speed, using Robot Inventor - LEGO MINDSTORMS App Python.
A python program for a push pull attachment build from LEGO MINDSTORMS Robot inventor 51515 set. The program make the attachment push, or pull, depending on the direction. Check out the LEGO building instructions, tutorial and lesson for to successfully accomplish the mission with this Python program.
Activate the heavy lifting attachment with a Scratch program
In this video tutorial we take a next step in programming reliable and consistent robots and this is to learn how to stop at a second intersection. We need this because most of the time when we want to reach a mission model on a robotics competition field, the model will be located away from us and we must use all kind of technique to reach it. In this tutorial - we stop at a second intersection.
In this program we demonstrate how to program a SPIKE robot to align to а line with the aid of two color sensors while moving backward. Make sure the line is big enough for the sensor to detect it. For this program to work, the sensors must be placed in front of the wheels.
This program was intended for and tested on the Gazon robot
In this program, we demonstrate how to program a SPIKE robot to follow a line with the aid of one color sensor and detect and stop at the second intersection with the aid of another color sensor. Make sure the line is big enough for the sensor to detect it and react to it. For some thinner lines, the speed of the robot can be lowered, but if that does not help, the program can be easily adapted to work with reflected light intensity.
This program was intended for and tested on the Gazon robot