Robot Design Ideas for Chassis with Mindstorms EV3. Base Chassis 4
Probably the robot I like the most from this series of five robots. See the video to understand why and what is interesting and special about this robot.
- #186
- 14 Feb 2016
Probably the robot I like the most from this series of five robots. See the video to understand why and what is interesting and special about this robot.
This is a 10 out of 10 tutorial for pushing gently on a mission model. We also discuss how to build robots that tolerate error and auto-correct their behavior.
This is the first Active Pinless Attachment for the Box competition robot. The attachment is placed on the top of the robot and is controlled by one of the motors.
You think that you can quickly change the attachments of your LEGO Mindstorms EV3 competition robot? Are you sure? In this first episode of the series you will see how to create and attach attachments without using pins and how faster and easier this could be. You will see the design logic of a few attachments and how they work on the field.
One more example for an active attachment with a system of gear wheels. This time the system is constructed so that the attachment could lift heavy objects.
Without the use of any motor, you can still accomplish a number of missions using passive attachments. You can still pull/push on different levers using only a beam or two connected to the frame.
The Gyro sensor in LEGO Mindstorms EV3 sets is new for the sets and we answer basic questions about its usage. The sensor detect when the whole constructions turns at a particular angle, but there are a number of gotchas in using it.
Tasks for the Gyro sensor that you can use in STEM classes, while preparing for a competition or just to explore how the sensor works.
In this episode, we introduce a LEGO Mindstorms EV3 version of competition robot construction. It is a modular construction, with medium motor for additional attachments and two light or colour sensors for orientating on the field.
Gears could be a powerful tool for those who know how to use them appropriately. In this episode we introduce some of the basic terms and concepts behind using gears in your construction.
Turning with the Gyro Sensor on a specified angle and stopping there have never been easy. It is not going to get any better. However, this is not a problem of the Gyro sensor. The problem is in the way we develop our programs.
Continuing with the Proportional algorithm for following lines. Smooth and stable this is the first part of the PID.
Rubber bands in the LEGO Mindstorms sets are very handy when it comes to collecting objects, especially loops. The mechanism most of the time could work like this - an axle is pushed, a rubber band is released and a lever collects the loop.
In this video tutorial, we demonstrate how to gently push an object to accomplish the mission. "Gently" means that we are pushing but not with force. If we push using force, the mission model will fall, and we will not accomplish the mission. We use LEGO Education SPIKE Prime and the Ultrasonic Sensor.
Let's explain the problem of just waiting for the Gyro sensor to detect an angle and think of why the robotics systems work like that.
With this first tutorial on the Motion Sensor in the LEGO MINDSTORMS Robot Inventor course we demonstrate the basic algorithm for moving in a straight line with the Motion Sensor. From here all the other algorithms are modifications, and if you know the basic it will be easier to tweak the behavior for your particular challenge
Sometimes robot builders are so overwhelmed with the process of constructing a robot that they forget two very important parts. The brick should be accessible and the cables should not get in the way. These are referred by us as Brick Accessibility and Cable Management.
This is a 10 runs tutorial that demonstrates how the accuracy of the robot improves when we use slow acceleration vs fast or default acceleration. Note that the improvement is small. This is not an accurate and consistent robot. No. This is a robot that is all but accurate or consistent. It does not use sensors and you should use sensors. But it is a teaching/demonstration moment for everybody to seen what is it that you can expect if you don't use sensors.
Last part of the series. The final touch of the program makes sure that it works and is following the line with the LEGO Mindstorms EV3 Color Sensor in a smooth and fast way.
In this video tutorial we are demonstrating the impact of slow and fast acceleration on the robot. In the Scratch program there is an acceleration block for fast and slow acceleration. The robot behaves in different way. Let's explore them so that you know what to use for FIRST LEGO League competitions.
This video lesson is a revised version of Episode #1. Matt Gipson requested it in a comment. Using the EV3-G software we have developed a very simple program for following a line with two LEGO MINDSTORMS color/light sensors.