STEM & Robotics Courses
Courses are used by teachers to organize STEM classes. Students move through the videos and solve the tasks. Teachers guide them. The courses are ordered by last published.

FIRST LEGO League recommended additional parts and how to use them
Very often we need additional parts to build more complex attachments to increase our chance of winning the competition. These are parts outside of the LEGO Education SPIKE and LEGO Mindstorms sets. That is why, most teams decide to purchase parts that are not included in the official sets.
The FLLCasts team have prepared a list of recommended additional parts each team should have in order to be more successful. Of course, you can decide whether to buy more or less of each item depending on your budget.
Parts could often be found on bricklink.com and rebrickable.com
In the following course we would focus on the type of the recommended parts, share a list of them and publish tutorials on how these parts could be used to accomplish different missions. Our goal is to answer the questions "What could be done with LEGO?", "What parts are available 'out there'?
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Level 3.7 - Smart Robots
В много от занятията отборите работят върху един робот, като всеки отбор е отговорен за правилното реализиране на поетата от тях функционалност. Задълбочено се разглеждат задаването на входни стойности и използването на изходните стойности на всички блокове. Широко се използват променливи от трите основни типа: Integer, Boolean, Text. Роботите вече пазят богато вътрешно състояние, могат да броят, да изчисляват, да се обосновават логически, с помощта на което взимат много по-правилни решения. Въвежда се използването на паралелно изпълняващи се блокове.
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LEGO MINDSTORMS Robot Inventor Programming for competition with Word Blocks
To successfully advance at competitions we need to understand two concepts - how to reliably and consistently navigate the field and position the robot exactly where we need it to be on every run, and how to build attachments that would accomplish a mission model once we have reached it. This course is focused on the first part. The second part is the whole FLLCasts platform, but start at FIRST LEGO League with LEGO Mindstorms Robot Inventor. "Challenge" competition for 9-16 years old. Check also the course for SPIKE Prime that was the inspiration for developing this one.
The goal of this course is the help you learn to program LEGO Robots using Scratch and make them behave consistently and reliably during competitions. As a language we use LEGO MINDSTORMS App Word Blocks which is based on Scratch. We look at a lot of concepts that could be used for FIRST LEGO League and World Robot Olympiad competitions - eg how to follow a line fast, slow, in a smooth way, with 5 states. Also how to align to lines, how to do double alignment, how to keep a straight line with motion sensor.
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Robotics with LEGO SPIKE Prime - Level A1
The first level of the LEGO robotics curriculum for second, third, and fourth-grade students.
A "space adventure", but with robots. Different robot structures are built in this level. The motors are controlled so that the robots perform precise movements around the "earth", "moon" and "sun". We overcome various obstacles after bumping into them thanks to the force sensor. We learn interesting facts about the solar system and space vehicles.
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FIRST LEGO League 2021-2022 Cargo Connect solutions and review with LEGO Education SPIKE Prime
In this course, we demonstrate and explain example solutions for the FIRST LEGO League 2021-2022 Cargo Connect competition. Just like every year, we share solutions only after the season is over. In this course, you will find examples and principles of building attachments and will learn how to program consistent and reliable robots for each mission. You can follow the course, and as you go through each mission, try to replicate the solutions to understand the programs and explanations. Upon completion of the course, you will have many new ideas about how to approach the missions in every FLL robotics competition and how to help your team score more points.
Before starting this course, we suggest you go through the FIRST LEGO League robot game guide
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LEGO Education SPIKE Prime Programming for competition with Word Blocks
Two concepts are important for robotics competitions - consistently navigate and position the robot exactly where we need it to be on the field, and builing attachments that would accomplish a mission once we have reached it. This course is focused on the first part. The second part is the whole FLLCasts platform, but start at FIRST LEGO League with LEGO Education SPIKE Prime. "Challenge" competition for 9-16 years old
The goal of this course is the help you learn to program LEGO Education SPIKE Prime robots to behave consistently and reliably during competitions. As a language we use LEGO Education SPIKE App Word Blocks which is based on Scratch. We look at a lot of concepts that could be used for FIRST LEGO League and World Robot Olympiad competitions - eg how to follow a line fast, slow, in a smooth way, with 5 states. Also how to align to lines, how to do double alignment, how to keep a straight line with motion sensor.
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FIRST LEGO League with LEGO Mindstorms Robot Inventor. "Challenge" competition for 9-16 years old
The goal of this course is to take you through some of the most useful principles for building and using attachments to accomplish missions at FIRST LEGO League competitions. The whole course is based on a LEGO MINDSTORMS Robot Inventor and you need a single 51515 set and without additional parts (you will need a second color sensor for the lessons for using two color sensors, but feel free to skip them if you don't have it). For every mission there is a Scratch and Python program attachment. The course consists of 25 lessons suitable for beginner and advanced students. Every lessons consists of a video tutorial demonstrating the principle and how the mission could be accomplished along with building instructions for the robot, the attachment and programs for controlling the robot.
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FIRST LEGO League 2020-2021 RePlay Solutions and review with Robot Inventor
This course presents Solutions and Review of the FIRST LEGO League 2021 RePlay competition and it uses LEGO MIndstorms Robot Inventor as a base. It is a mirror course to the LEGO Education SPIKE course for the same competition. For each mission in the competition the course contains the rules for the mission, a tutorial how to accomplish it, instructions for the robot that is used and instructions for the attachment that is used. Every lesson also contains a Scratch and a Python program for accomplishing the mission and of course a 10 out of 10 tutorial that demonstrated how reliable the approach is. Upon completion of the course you will have many new ideas about how to approach mission on every FLL robotics competition and how to help your team score more points.
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FIRST LEGO League 2020-2021 RePlay Solutions and review with SPIKE Prime
This course presents Solutions and Review of the FIRST LEGO League 2020-2021 RePlay competition. We do such a course every year after the competition. By moving through the course lessons, building the robot and attachment and completing the missions you will learn how to achieve FLL mission following good engineering principles for building robots, attachments and developing programs. Upon completion of the course you will have many new ideas about how to approach mission on every FLL robotics competition and how to help your team score more points.
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FIRST LEGO League with LEGO Education SPIKE Prime. "Challenge" competition for 9-16 years old
This is the most detailed course we've ever built on how to prepare for a FIRST LEGO League robotics competition and we've specifically focused on the use of LEGO Education SPIKE Prime as a simple Box Robot. The course consists of 25 lessons suitable for both beginner and advanced students. We build on the knowledge of 10 years of sharing example solutions with explanations for FIRST LEGO League robotics competitions.
This course is one of the popular courses in the FIRST LEGO League Robot Game. The Complete Guide. We recommend you also check out the whole guide.
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![Image for [Demo] Learn at Home with LEGO Spike Prime and the FLLCasts Team](https://d2nmr6p48f8xwg.cloudfront.net/content_pictures/4128/p360/4af6cc93670e47b57c9d1c504b4509b3/Tohuru-Lego-Spike-Prime-Owl-Robot-Fllcasts-looking-left.png)
[Demo] Learn at Home with LEGO Spike Prime and the FLLCasts Team
This demo course is part of the Learn at Home program with LEGO Education SPIKE Prime. Learn more about the program at Learn at Home with LEGO Education SPIKE Prime. The course contains a few instructions and challenges that everybody could use after registration. It gives you the opportunity to try a couple of the instructions at FLLCasts for FREE and to play with your child for a couple of weeks. After the completion of the Demo course we would direct you the next one.
The goal of this course is to give structure. There are many resources at FLLCasts for other robotics sets and just some of the are about LEGO Education SPIKE Prime. Begin the course and we would help you with some structure of what to build next
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FIRST LEGO League (FLL) 2019-2020 City Shaper Challenge. Example solutions with explanations. EV3 and SPIKE
You probably know that every year we're releasing a Solutions and Review course for the missions of FIRST LEGO League competitions challenges. This year the situation with the competition is a bit different, but here we are - sitting here, acting kinda normal, figuring out what robot should we build to accomplish every mission 10 times in a row.
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Python with LEGO Mindstorms EV3 - Level 2
In the second level of Python for EV3 robots, students learn in-depth the touch sensor. The sensor is used as an input device for manual control of machines, as well as a sensor for autonomous robots. In a pair of lessons, students build a control panel for the grabber and the movement of a crane. Programming wise, students learn how to fork code with "if-else" constructions, how to create conditional and forever loops with "while" and how to negate conditions with "not" operator. In the end of the lesson, robots can detect obstacles and avoid them, so that they traverse a simple labyrinth.
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Survive the Lockdown – guide for STEM and robotics clubs
Take over the control of your club online with this free "Survive the Lockdown – guide for STEM & robotics clubs" course. You only need to register and you will learn how to:
* Move online and expand your business, instead of closing it.
* Keep more than 75% of your students enrolled and working in your club.
* Attract new ones.
* Keep the community of parents and teachers you've build through the years and even expand it.
* Share your problems and receive free ideas for solutions from professional STEM academy with more than 10 years of experience in the field of online and offline robotics classes.
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Fun Science Experiments
In this course, you don't need robots and programming. In this course, students will experiment with physical and chemical concepts, like balance, forces, gravity, inertia, temperature, ratios, and others.
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Keep 'em clean - remote Scratch game course
"Keep 'em clean" is a game that uses the players' real-life movement captured by a camera to control many "people" and push them towards a sink where they wash their hands! In this course, you will learn the basics of programming with Scratch, as well as using the "Video Sensing" extension to receive movement from the camera!
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Stay @ Home SPIKE Prime Course
An introduction to the SPIKE Prime set! In this course you will have access to 7 3D instructions for SPIKE Prime robots, exploring the possibilities of the base set. After you build them, you can give them life using our cool programs that do various things, from just moving the robot forward, to finding the closest object to it.
After that, if you are up to the challenge, we have prepared some hard additional tasks. They aim to make you research solutions for modifications to the program and the robot. Of course, you can always make your own additions to the robots and have fun with it!
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Python with LEGO Mindstorms EV3 - Level 1
The course introduces students to the programming language Python. We use LEGO Mindstorms EV3 Robots. Python is a popular programming language. It could be used for introducing students to programming, for academic studies, for developing machine learning algorithms and as a general-purpose language.
During the course, students learn how to read and how to develop Python programs. They use an Integrated Development Environment called Visual Studio Code. Robots are programmed to perform interesting and funny tasks like "bringing you water". The level ends with competition on a playing field with boxes.
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Robotics with LEGO - Level 4.5 Game Time
This is the eighth level of the Robotics with LEGO curriculum for students in fifth to twelfth grades.
With the help of robots designed for games between students, they learn how to work with variables. Robots keep the score of each player and do calculations with the information in the variables.
In order to group functionality all the time, students use the well-known myBlocks. The concept of behavior is introduced and the programs are organized in many threads that exchange information between each other.
At the end of the level, the robots generate problems with numbers and the students must create equations.
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Robotics with LEGO - Level 2.0 - Robots in Factories
The third level of the Robotics with LEGO curriculum for students from fifth to twelfth grades.
Robots in this level use two or three sensors at a time and students create more complex programs for them. The work of the differential and its usage in vehicles with one drive motor is explored. Robots interact with each other and transfer information or material between themselves. Students learn in depth how to create smoother line-following programs. In the end of the workday, robots leave the conveyor belt and relax with a recreational game of volleyball.
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Robotics with LEGO - Level 2.5 - Maritime Journey
The fourth level of the Robotics with LEGO curriculum for students from fifth to twelfth grades.
In this level students focus on the rotational sensor that is part of every motor in the robotics set. Students also learn to use the fourth sensor in the robotics set - the gyro sensor.
First few robot constructions imitate sea-animals and their behavior. Students create programs that check whether the robot's claws or pecks have successfully caught an object. That sensor in the motors allows the robots to go back in their lairs even after the use of unlimited movement. The rest of the robots are modeled after boats, yachts, and ships. With the help of the gyro sensor, students can set a course for their robots to a given angle and can detect deviations from the course. In open seas, there may be sea-monsters and the robots are being programmed to detect a sudden change in acceleration with the help of the said sensor.
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Robotics with LEGO - Level 4.0 - Kinesthetic and Memory Game (in development)
The seventh level of the Robotics with LEGO curriculum for students in sixth or seventh grade.
In this level, student develop a memory training game. The player must remember series of actions like press a button, shake a pole, pull a lever, show one of many colors. In order to program the game, students use many variables and modify their states. Students create their own custom sounds and images, in order to reflect their own personality in the game. In the end of the level, the game stores top scores even after a full shut down with the help of text files.
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Robotics with LEGO - Level 1.5 - Spy games
The second level of the Robotics with LEGO curriculum for students from fifth to twelfth grades.
Students build multiple robots with thread chains and become familiar with the physical concepts of momentum and center of gravity. The concept of gears, their use and basic constructions involving gears are studied.
The new concept of "condition" is introduced in programming. Robots are becoming smarter as they can make complex decisions on their own. "Spy robots" follow their targets and avoid being noticed. This level introduces the light sensor which the robots use to recognize the colors of the objects they are looking for. Robots can stop on a black line and follow a route marked with a colored line on the floor.
The spy's most complex mission in the end of the level is to turn into a sumo wrestler and defeat any other robot in the ring.
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FLLCasts 5 day summer camp
FLLCasts 5 day summer camp is designed to engage students in STEM in a fun and entertaining way. The theme of the course is cooperation. Students will not only be introduced to the great world of robotics, while having a lot of fun, but they also have to work with other teams. This will be beneficial for their soft skills. During the 5 lessons students will build 5 different robots. From playing volleyball with robots, through playing the telephone game till launching paper planes!
Note that the course is still under development.
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