Some students will complete all tasks very quickly and even have spare time. Extra tasks here are not mandatory and they aim to fill students' time in a productive way.
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- #612
- 13 Aug 2017
Understanding over achievements
You, as a teacher, must not worry if your group does not reach the extra tasks. It is more important that students learn and absorb the material at their own pace, rather than solve all possible tasks.
Investment in the future
Rushing the students through the tasks does not guarantee them properly learning the material. If you invest in proper comprehension, your students will begin reaching the extra tasks on their own after a couple of lessons.
Courses and lessons with this Tutorial
This Tutorial is used in the following courses and lessons
Level A1. Introduction. Robotics with LEGO
Introduction to robotics - The first level of the Robotics with LEGO curriculum for students in second, third or fourth grades. A journey in space, with robots. Various constructions with robots are built. Learn how to control the motors so that the robot navigates around the Sun, the Moon and Earth in various ways. Getting to know the first of the sensors. The robot can feel its surroundings with the help of the Touch sensor and avoid obstacles.
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Lesson 2 - Yo-yo challenge
Introduction
Today we will learn to program the robot to perform more than just one action, as well as program it to move like a yo-yo. Have you ever played with a yo-yo? How does it move? Did you know that from Filipino yo-yo means "to return".
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Robotics with LEGO - Level 1.0 - Adventure in Space
The first level of the Robotics with LEGO curriculum for students in fifth to twelfth grades.
Various constructions with robots are built. Learn how to control the motors so that the robot navigates around the Moon and Earth in various ways. Getting to know the first two sensors. The robot can feel its surroundings with the help of the Touch sensor and avoid obstacles.
The Ultrasonic distance sensor can help the robot avoid obstacles. Students work with concepts like loop, degrees and medium motor. Robots can now do two different actions at the same time - while solving missions on a field, the third motor clears detected obstacles.
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Lesson 1 - Moving like a Yo-Yo
Introduction
Today, you will get to know your classmates and your teacher, learn how the lessons are conducted, construct your first robot, and learn how to program it to move. The end goal of this lesson is to make the robot move like a Yo-Yo. How does a Yo-Yo move?
If you have ever owned a Yo-Yo, you know that it's meant to fall down and rise back up to your hand. But in order for it to move successfully, we need to move our arm in such a way that we provide it with the required velocity. Otherwise, it will decrease the distance on the way back up on each drop until it stops.
Try to make a good impression on the rest of your class, because you will be doing this course with them until the end.
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Level C1. "Transportation". Robotics with LEGO
This is the fifth level in the Robotics with LEGO curriculum for students in third or fourth grade.
For the first time robots with steering wheels are built in this level. Those robots use one or two drive motors. The work of the differential and its usage in vehicles is explored. Students learn in-depth the working of the light sensor to create better line-following programs. The first two-wheeled motorcycle-robot is built.
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Lesson 1 - Steering chasis
Introduction
In this level we will construct a lot of different vehicles. In the next several lessons we will build cars with various types of drives.
What makes the robots that we've build so far, different from the cars?
One of the differences is that cars have four wheels. The other difference is that cars have on engine/motor while our robots have at least 2 motors. The last important difference is that cars have a steering wheel and turning wheels. Our robots are quite small to have a steering wheel constructions, but we can attach one medium motor for a steering wheel and program the robot.
In todays lesson we will focus more the construction and how it is moving than on the programming.
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Robotics with LEGO - Level 1.5 - Spy games
The second level of the Robotics with LEGO curriculum for students from fifth to twelfth grades.
Students build multiple robots with thread chains and become familiar with the physical concepts of momentum and center of gravity. The concept of gears, their use and basic constructions involving gears are studied.
The new concept of "condition" is introduced in programming. Robots are becoming smarter as they can make complex decisions on their own. "Spy robots" follow their targets and avoid being noticed. This level introduces the light sensor which the robots use to recognize the colors of the objects they are looking for. Robots can stop on a black line and follow a route marked with a colored line on the floor.
The spy's most complex mission in the end of the level is to turn into a sumo wrestler and defeat any other robot in the ring.
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Level B2. "Military Technologies". Robotics with LEGO
The firfth level of the Robotics with LEGO curriculum for students in second, third or fourth grades.
The students build many robots with chain-treads. The Color Sensor is introduced and robots use it to recognize the colors of the objects around them. Students learn about gears, basic gear constructions, and their application. Robots now can stop on a black line and can follow a line using their sensor.
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Lesson 1 - Color Sensor
Introduction
In this course, we will construct different military vehicles and constructions.
Have you seen, probably in movies, how people use small light sticks to help airplanes land. These sticks are use to help drivers of heavy vehicles navigate in traffic without accidents.
In today's' lesson we will build an Ammo Truck. We will attach to it a new sensor - color sensor. We will learn more about it, how it works and how to program it. Later, we will use it to give different commands to the truck.
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Level B1. "Spy gadgets". Robotics with LEGO
The third level of the Robotics with LEGO curriculum for students in second, third or fourth grades.
In these lessons, we stress on more complex and challenging robots. The concept of Condition is introduced. Students learn about physics concepts of inertia and center of mass. Robots with two sensors are built and students program both of them. Programming becomes more complex as robots now can make complex decisions. "Spy"-robots sneakily follow their targets, trying to be undetected.
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Lesson 1 - Strange Bot
Intro
Today we're constructing a damaged robot! We will test how it works and if we can use it again or we would have to reconstruct it. Where did this damaged robot come from? Read below.
There are higher risk occupations such as firemen and policemen.
Can you give an example for another dangerous profession?
How many dangerous professions have you heard of?
What are the dangers in these professions?
Would you take a high risk job? Which one?
Would you want to have a robot to help you? What would the robot do?
Many people risk their lives at work, because we haven't yet created and produced robots to do the job for them. But today we're building a robot, which can eliminate the risk of one of the most dangerous professions - the one of the bomb disposal expert.
The job of this expert is to defuse bombs before anyone is injured. It sounds expensive to create a new robot for each bomb a bomb disposal expert has to defuse, but, luckily, it is not necessary. The robots can be repaired or recycled! However, sometimes it's difficult to distinguish where do some of the deformed parts go. Today we're constructing a robot, for which we don't have a right wheel and we have two left wheels. We'll try to program this robot in a way we could reuse it.
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Robotics with LEGO - Level 2.5 - Maritime Journey
The fourth level of the Robotics with LEGO curriculum for students from fifth to twelfth grades.
In this level students focus on the rotational sensor that is part of every motor in the robotics set. Students also learn to use the fourth sensor in the robotics set - the gyro sensor.
First few robot constructions imitate sea-animals and their behavior. Students create programs that check whether the robot's claws or pecks have successfully caught an object. That sensor in the motors allows the robots to go back in their lairs even after the use of unlimited movement. The rest of the robots are modeled after boats, yachts, and ships. With the help of the gyro sensor, students can set a course for their robots to a given angle and can detect deviations from the course. In open seas, there may be sea-monsters and the robots are being programmed to detect a sudden change in acceleration with the help of the said sensor.
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Robotics with LEGO - Level 2.0 - Robots in Factories
The third level of the Robotics with LEGO curriculum for students from fifth to twelfth grades.
Robots in this level use two or three sensors at a time and students create more complex programs for them. The work of the differential and its usage in vehicles with one drive motor is explored. Robots interact with each other and transfer information or material between themselves. Students learn in depth how to create smoother line-following programs. In the end of the workday, robots leave the conveyor belt and relax with a recreational game of volleyball.
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Lesson 1 - Crane
LEGO Mindstorms EV3 Crane robot is used to lift, move and load cargo on a cargo truck. There is a mechanism for grabbing a cargo load (eg a blue ball). Crone is also a tower crane and there are balancing wheels on the opposite site of the grabbing mechanism. It was an ultrasonic sensor.
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Robotics with LEGO - Level 4.0 - Kinesthetic and Memory Game (in development)
The seventh level of the Robotics with LEGO curriculum for students in sixth or seventh grade.
In this level, student develop a memory training game. The player must remember series of actions like press a button, shake a pole, pull a lever, show one of many colors. In order to program the game, students use many variables and modify their states. Students create their own custom sounds and images, in order to reflect their own personality in the game. In the end of the level, the game stores top scores even after a full shut down with the help of text files.
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Lesson 1 - Playing with press modules
Introduction to course 4.0
Waiting for translation from Bulgarian
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Python with LEGO Mindstorms EV3 - Level 1
The course introduces students to the programming language Python. We use LEGO Mindstorms EV3 Robots. Python is a popular programming language. It could be used for introducing students to programming, for academic studies, for developing machine learning algorithms and as a general-purpose language.
During the course, students learn how to read and how to develop Python programs. They use an Integrated Development Environment called Visual Studio Code. Robots are programmed to perform interesting and funny tasks like "bringing you water". The level ends with competition on a playing field with boxes.
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Lesson 1 - Beverage Assistant
Introduction
Anyone who decides to develop themselves in the field of robotics does so because they have been dazzled by the possibilities of automation in everyday life.
Whether you wish to build a multitude of small robots that work together to make your life easier or a big humanoid robot that does your homework for you, you have also come here to create your own robots.
In order to create complex robots, we first need to build simpler ones but this does not mean that they cannot be functional. "Paalia Technology" is one of the companies that began manufacturing and selling robots that are programmed to be waiters and today we will make a simple robot that serves tables today.
For most of us, these are the first steps into robotics, which is why we will start with a simple platter robot that moves to a specific location and returns.
In every lesson, we will learn how to make increasingly more complex robots and you will be able to automate more aspects of your life.
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Level 3.7 - Smart Robots
В много от занятията отборите работят върху един робот, като всеки отбор е отговорен за правилното реализиране на поетата от тях функционалност. Задълбочено се разглеждат задаването на входни стойности и използването на изходните стойности на всички блокове. Широко се използват променливи от трите основни типа: Integer, Boolean, Text. Роботите вече пазят богато вътрешно състояние, могат да броят, да изчисляват, да се обосновават логически, с помощта на което взимат много по-правилни решения. Въвежда се използването на паралелно изпълняващи се блокове.
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Занятие 1 - Ball Hunter, броене на топки
Цел
Целта на занятието е да се реализират програми за робота BallHunter по-сложни от тези реализирани в Роботика Фи. Продължава се с използването на променливи, групиране на действията в блокове. Въвежда се прочитането на стойности от блокове. Въвеждане на блокове, които връщат резултат.
Необходими материали
Сини и червени топки от няколко комплекта. Поне 5 топки общо.
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