Improving FLL Robot Game. Why Large 40 teeth gear wheels are not suitable for this base
There were a few problems with the 40 teeth gears that we were using. Let's list some of them
- #446
- 06 Mar 2017
There were a few problems with the 40 teeth gears that we were using. Let's list some of them
All worked as expected, up until know because the robot got lost. This happens when we turn right and the line does not continue to the right. Now the robot must somehow understand that it is "lost" and escape.
This robot is part of the category of robots called animals. After following the building instructions you would have a frog that could jump. Of course, the jump depends on the surface and the friction between the robot and the ground... quite complex physics involved. But if you program it to move forward it will try to jump and it is your job to try to make it jump higher.
You could try to extend some of the legs, for example.
This is the eighth level of the Robotics with LEGO curriculum for students in fifth to twelfth grades.
With the help of robots designed for games between students, they learn how to work with variables. Robots keep the score of each player and do calculations with the information in the variables.
In order to group functionality all the time, students use the well-known myBlocks. The concept of behavior is introduced and the programs are organized in many threads that exchange information between each other.
At the end of the level, the robots generate problems with numbers and the students must create equations.
Building instructions for the dispenser mission model. The models is used in the Logistics mission of FLLCasts Off-season Challenge 2019.
This is a steering mechanism made to look like a fish tail, so that you can make the coolest fish robot that steers like a fish. It uses a medium motor to move left and right. You can combine it with other modules to make your sea creature robot with a tail!
This program makes the robot move forwards and then backwards using Robot Inventor - LEGO MINDSTORMS App Python.
In this program, we demonstrate how to follow a line with a SPIKE robot and then align to that line. That way the robot can position itself at specific distances on a predetermined path.
This program was intended for and tested on the Gazon robot